GUI Simulation using State Machines
By Gareth Tuckwell Consultant/Trainer at Sparx Services UK (Hippo Software)
This presentation looks at integrating commands into a GUI (Win32) design such that it can trigger signals (state changes) in a state machine. The state machine contains snippets of code to return information back to the interface. Executing the state machine instantiates the GUI design as an interactive dialog on the screen and automates the logic behind the interface in order to make the interface appear to work and simulate a prototype for an application.